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Finally, casters can be killed, this patch balanced casters. It is a common belief, large due to skewed K/d ratios that casters were/are gods in pvp. Many people believe the nerf to cc and to stam pots has put casters and melee on equal ground. Melee have always been able to kill casters with relative ease in group pvp skirmishes. Where as, most casters kill melee in 1v1 situations. A properly specced sin, before this patch, could kill any casting class without much effort.
To those who would dispute this, we point out 2 abilities which make sins ideal mage killers. First they can feat so that any spell crit landed on them makes them immune to further damage for a set period of time, second, silence. A mage who cannot cast is a dead mage. In 1v1 melee, casters had the option of kiting and avoiding the more nefarious control abilities of many classes, but despite this many melee have the ability to 'charge' the caster, thereby saving stam, breaking snares, and leveling(eve isk) the play field.
Now casters do not have the option of running. Necros will not be able to cast specific spells because they require stamina, and melee will and can kite casters when their health is low. In addition to this, a change had been made to the spell resistance of all soldier classes, specifically the guardian, which combined with their hp, makes them extremely hard to kill using magic which used to be their Achilles heal. It is not uncommon to hear DTs specced for flag carrying duty to be referred to as a 'Raid Boss".
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